RoboRome was an edutainment installation built for the 2010 Spring Carnival booth competition, an annual tradition where student organizations design and build elaborate, themed booths with games and prizes for children. Our team created an immersive Roman-themed experience featuring robotic gladiator sculptures, a randomized circuit-maze game, and a patterned nighttime lighting display. RoboRome won first place overall in the annual competition, and inspired future designs for years to come. The team
20'x20', two-story structure with retractable roof cover.
Allowed for entire structure to be pre-assembled offsite, moved by hand to final location and finished in 4 days.
Timber design with 90% re-used materials, and sculptures and artistic finishes using scrap materials - for example, exterior mosaic completed with all irregular scraps.
No injuries to team during construction or operation. Operation maintained through severe thunderstorm
Custom-built "maze" consisting of mechanical switches, electroluminescent wire connections, and uniquely randomized but guaranteed solveable mazes for every player.
Over 500 prizes given to players
Engineered for 36 hours of operation during Spring Carnival weekend, with rapid troubleshooting capabilities.
Modular design allowing for real-time adjustments and component swapping throughout the competition weekend.
Solution: Led cost optimization initiatives that reduced project expenses by 40% while maintaining quality. Developed structured material re-use program to reduce environmental impact and cost.
Solution: Coordinated 30+ team members across mechanical, electrical, and software disciplines. Established clear communication protocols, milestone tracking, and coordinated sub-teams to deliver on time.
RoboRome achieved first place overall at Carnegie Mellon's Spring Carnival, along with Chairman's Choice award: